I converted Anna Anthropy‘s Chicanery to iOS. The idea is to hold the corner of the screen and never let go, or your head gets cut off.
There are some other nice games that came out afterwards that take the concept a lot further, like Adriaan’s Friendstrap, and Michael’s O, and the Copenhagen Collective’s BUTTON.
When I bought an iPad, it immediately became clear that most developers weren’t making the most of the social potential of the device. iPad games can be shared in a way that games haven’t really been since hotseat computer games died out in the 90s. Now when we play multiplayer games, everyone has their own controller and in fact everyone is probably using a separate console in a separate house. Something has been lost.
Anyway it’s free (without ads or any monetization) at the app store.